Burn With Me is a story-driven occult deckbuilder by Nozomu Games. It started as a three-day prototype for Ludum Dare 55. The prototype ranked 15th out of 1,650 rated entries in Fun and 32nd Overall. The game was later nominated for the 2026 German Computer Game Award in the Best Prototype category. I composed the music for both the original game-jam prototype and the full game.
Game release: .
I designed the musical system around the structure of the game itself. Each chapter follows a different student and has its own signature instrument. This gives every character a distinct musical identity.
Some instruments return across chapters and connect the separate stories. One of the main motifs has been part of the score since the original game-jam prototype.
In each chapter, the music follows the story. It starts with sparse, minimalist dark jazz. As the tension grows, more layers come in. By the boss sequences, the music is dense and powerful.
I wanted the music to feel uneasy, but also warm. Angelo Badalamenti’s music for Twin Peaks and the dark jazz of Bohren & der Club of Gore were big inspirations.
Steam User Reviews
From the Burn With Me demo.
“The sounds and music complement everything, and they make the whole experience land that much better.”
Steam player review
“The sound effects and music are on point.”
Steam player review
Press
“The supernatural horror also comes with jazz influences rather than relying entirely on the usual droning basement noises, Gregorian chanting, and somebody dragging industrial cookware across a concrete floor. Thank you. Occultism can have rhythm.”
Unruly Folk